GA-ASI Completes First Flight of MQ-9B With AEW Pods

SAN DIEGO, May 21, 2026 - (ACN Newswire via SeaPRwire.com) - General Atomics Aeronautical Systems, Inc. (GA-ASI) flew its MQ-9B Remotely Piloted Aircraft for the first time with Airborne Early Warning (AEW) pods. The much-anticipated AEW capability is being provided through a partnership with Saab. Once the AEW sensor, named LoyalEye, is made available to MQ-9B operators and new customers, it will deliver persistent and cost-effective air surveillance capabilities in regions where it is currently unavailable.GA-ASI conducted a validation flight of MQ-9B using AEW radar pods on May 19 from GA-ASI's Desert Horizon flight operations facility in Southern California using a company-owned aircraft. The flight signaled the first step in a development process that is expected to take several months and culminate with a full-capability demonstration later this year.GA-ASI and Saab announced their partnership last year with the intention of bringing AEW capability to the MQ-9B platform.MQ-9B models include the SkyGuardian® and SeaGuardian®, the United Kingdom's MQ-9B variant known as Protector, and the new MQ-9B STOL (Short Takeoff and Landing) configuration currently in development for naval aircraft carriers."AEW for MQ-9B will offer critical aloft sensing to defend against tactical air munitions, guided missiles, drones, fighter and bomber aircraft, and other threats. Operational availability for a medium-altitude, long-endurance UAS is the highest of any military aircraft, and as an unmanned platform, its aircrews are not put into harm's way," said GA-ASI President David R. Alexander."This partnership integrates MQ-9B with LoyalEye, equipping operators with vital information for critical decision-making. LoyalEye extends the capabilities of manned systems, and it offers persistent surveillance and greater operational flexibility. This enhances situational awareness and boosts mission success," said Carl-Johan Bergholm, Senior Vice President and Head of Business Area Surveillance at Saab.GA-ASI and Saab's AEW offering will span a wide range of applications, including early detection and warning, long-range detection and tracking, and simultaneous target tracking and flexible system integration - all over line-of-sight and SATCOM connectivity.About GA-ASIGeneral Atomics Aeronautical Systems, Inc., is the world's foremost builder of Unmanned Aircraft Systems (UAS). Logging more than 9 million flight hours, the Predator® line of UAS has flown for over 30 years and includes MQ-9A Reaper®, MQ-1C Gray Eagle®, MQ-20 Avenger®, and MQ-9B SkyGuardian®/SeaGuardian®. The company is dedicated to providing long-endurance, multi-mission solutions that deliver persistent situational awareness and rapid strike.For more information, visit www.ga-asi.com.Avenger, EagleEye, Gray Eagle, Lynx, Predator, Reaper, SeaGuardian, and SkyGuardian are trademarks of General Atomics Aeronautical Systems, Inc., registered in the United States and/or other countries.GA-ASI Media RelationsGeneral Atomics Aeronautical Systems, Inc.ASI-MediaRelations@ga-asi.com(858) 524-8101SOURCE: General Atomics Aeronautical Systems, Inc. Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com

GA-ASI 完成搭载空中预警吊舱的 MQ-9B 首飞

加利福尼亚州圣地亚哥, 2026年5月21日 - (亚太商讯 via SeaPRwire.com) - 通用原子航空系统公司(GA-ASI)首次成功试飞了搭载空中预警(AEW)吊舱的MQ-9B无人机。这项备受期待的空中预警能力是通过与萨博公司的合作提供的。一旦名为“LoyalEye”的空中预警传感器向MQ-9B操作员和新客户开放,它将在目前尚无此类能力的地区提供持续且经济高效的空中监视能力。5月19日,GA-ASI使用公司自有飞机,从位于南加州的“沙漠地平线”(Desert Horizon)飞行运营基地出发,对搭载AEW雷达吊舱的MQ-9B进行了验证飞行。此次飞行标志着开发进程的第一步,该进程预计将持续数月,并将于今年晚些时候以全功能演示作为收官。GA-ASI与萨博(Saab)去年宣布建立合作伙伴关系,旨在为MQ-9B平台提供空中预警能力。MQ-9B系列机型包括“天卫”(SkyGuardian®)和“海卫”(SeaGuardian®)、英国的MQ-9B变体“保护者”(Protector),以及目前正在为海军航空母舰研发的新型MQ-9B短距起降(STOL)配置。“MQ-9B的空中预警系统将提供关键的高空侦察能力,用于防御战术航空弹药、制导导弹、无人机、战斗机和轰炸机以及其他威胁。中空长航时无人机的作战可用性在所有军用飞机中最高,而且作为无人平台,其机组人员不会置身于危险之中,”通用航空系统公司总裁大卫·R·亚历山大表示。“此次合作将MQ-9B与‘忠诚之眼’系统集成,为操作人员提供关键决策所需的重要信息。‘忠诚之眼’扩展了有人系统的能力,并提供持续监视和更大的作战灵活性。这将增强态势感知能力,提高任务成功率,”萨博公司高级副总裁兼监视业务领域负责人卡尔-约翰·伯格霍姆表示。GA-ASI与萨博联合推出的空中预警系统将覆盖广泛的应用领域,包括早期探测与预警、远程探测与跟踪,以及同步目标跟踪和灵活的系统集成——所有这些功能均可通过视距通信和卫星通信实现。关于GA-ASI通用原子航空系统公司(General Atomics Aeronautical Systems, Inc.)是全球领先的无人机系统(UAS)制造商。“捕食者”(Predator®)系列无人机系统已服役超过30年,累计飞行时长逾900万小时,包括MQ-9A“死神”(Reaper®)、MQ-1C“灰鹰”(Gray Eagle®)、MQ-20“复仇者”(Avenger®)以及MQ-9B“天卫”(SkyGuardian®)/“海卫”(SeaGuardian®)。该公司致力于提供长航时、多任务解决方案,以实现持续态势感知和快速打击。如需了解更多信息,请访问 www.ga-asi.com 。Avenger、EagleEye、Gray Eagle、Lynx、Predator、Reaper、SeaGuardian 和 SkyGuardian 是通用原子航空系统公司(General Atomics Aeronautical Systems, Inc.)在美国和/或其他国家注册的商标。GA-ASI 媒体关系部通用原子航空系统公司ASI-MediaRelations@ga-asi.com (858) 524-8101来源:通用原子航空系统公司 Copyright 2026 亚太商讯 via SeaPRwire.com. All rights reserved. www.acnnewswire.com

尽管存在过度拥挤的担忧,尼泊尔一侧仍有创纪录数量的登山者登顶珠穆朗玛峰

(SeaPRwire) -   本周一天内,有创纪录的274名登山者登顶了珠穆朗玛峰,批评人士警告称,这座世界最高峰因愿意支付15,000美元以争取登顶机会的冒险者而变得危险地拥挤不堪。周四,探险经营者协会秘书长里什·班达里(Rishi Bhandari)告诉路透社,最近的激增打破了2019年创下的223名登山者的尼泊尔纪录。“这是迄今为止一天内登山者人数的最高纪录,”班达里补充说,并指出由于一些登山者尚未正式报告他们的成功登顶,最终登顶总数可能还会进一步上升。本季尼泊尔已经发放了494张珠峰登山许可证,每张费用为15,000美元。今年的登山者仅从尼泊尔一侧攀登珠峰,因为据报道中国没有发放从西藏一侧进行探险的许可证。登山专家长期以来一直批评尼泊尔允许大量登山者前往珠峰,警告称过度拥挤会在珠峰致命的“死亡地带”形成危及生命的瓶颈,该地带氧气水平会降至危险的低水平。尼泊尔近年来试图通过收紧规则和提高登山费用来回应安全担忧,尽管一些探险领队为高登山人数进行了辩护。“如果团队携带足够的氧气,就不是大问题,”总部位于奥地利的Furtenbach Adventures组织者卢卡斯·富滕巴赫(Lukas Furtenbach)告诉该媒体。“我们在阿尔卑斯山有像楚格峰这样的山峰,每天有4,000人登顶。所以,考虑到这座山比它大10倍,274人实际上并不是一个大数字。”本文由第三方内容提供商提供。SeaPRwire (https://www.seaprwire.com/)对此不作任何保证或陈述。 分类: 头条新闻,日常新闻 SeaPRwire为公司和机构提供全球新闻稿发布,覆盖超过6,500个媒体库、86,000名编辑和记者,以及350万以上终端桌面和手机App。SeaPRwire支持英、日、德、韩、法、俄、印尼、马来、越南、中文等多种语言新闻稿发布。

GamCare appoints new director to guide operations in post-levy era

(AsiaGameHub) -   With the effects of the statutory levy continuing to unfold, GamCare has strengthened its team by naming Chris Thornton as the charity’s new Director of Operations. Thornton will oversee the delivery and performance of GamCare’s national and regional services, including the National Gambling Helpline, and brings substantial experience from roles within NHS-funded organisations. This background will be essential as GamCare adapts to a new landscape where the NHS now commissions gambling harm treatment under the statutory levy, formally taking over from GambleAware in April. Thornton has previously worked with the British Red Cross across the North of England and the Isle of Man, where GamCare noted he managed £3 million in annual income from the NHS and local commissioning services, as well as from Primary Care Sheffield and St John Ambulance. Victoria Corbishley, Chief Executive Officer of GamCare, commented: “I’m delighted to welcome Chris to GamCare and to the Executive Leadership Team. He brings precisely the blend of strategic and operational leadership that reflects our approach, significant experience of leading complex health and community services at scale, a strong record of evidencing impact, and a deep commitment to reaching people who are often underserved.” Complications aplenty Thornton’s experience of working alongside the NHS will be especially valuable for GamCare, given the disruption anticipated through the implementation of the NHS Modernisation Bill. Crucially for the gambling industry, the legislation will abolish NHS England, the body that currently oversees gambling harm treatment with its Scottish and Welsh counterparts. As a result, funding contracts for the 2027 financial year will now have to be negotiated with an organisation yet to be named that will succeed NHS England. GamCare described the move as arriving at a ‘crucial time’ for gambling harm treatment, as stakeholders continue to assess the effectiveness of the levy, which raised £120 million from UK licensed operators in its first year. New revenue streams The organisation secured over £4 million from the Office for Health Improvement and Disparities as part of a wider allocation of £25.4 million to gambling harm support services under the prevention arm of the statutory levy, together with funding from NHS England. However, amid the uncertainty created by the levy, the charity stated in its latest Trustee Annual Report that it must explore new avenues to broaden its funding approach and develop ‘more diverse, resilient income streams’. The charity highlighted that Thornton previously co-led successful bids worth £22 million during his tenure at Primary Care Sheffield, where he led city-wide clinical services. On his new role, Thornton said: “I’m thrilled to join GamCare at such an important moment for the organisation and for everyone working to reduce gambling harms across the UK. “The combination of specialist expertise, integrated delivery and frontline impact is rare in any sector, and is shaping how effective support for gambling harms is understood and delivered. I’m looking forward to building on those foundations and to playing my part in ensuring GamCare’s services continue to meet growing demand as the sector evolves.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Gentoo Media remains confident in its ability to adapt to the AI era

(AsiaGameHub) -   The gaming affiliate network Gentoo Media continues to adjust to the pressures generated by artificial intelligence and its influence on search engines, according to leadership. First-quarter 2026 results showed a 5% year-over-year revenue decrease from €25.4 million (£22 million) to €24 million, with a mix of challenges cited as holding back early-year momentum. Volatility in search engines—partly linked to AI-generated content, Google’s AI Overviews, and core updates rolled out in March—affected customer engagement. The count of first-time depositing customers fell from 91,100 in Q1 2025 to 81,400 this year, although the company has not directly linked this shift to AI and search-engine turbulence. “The role of AI in search and user behaviour keeps evolving, and we are actively adapting our content, product, and technical strategy to keep Gentoo Media visible, relevant, and competitive across both established and emerging discovery channels,” said Jonas Warrer, Chief Executive Officer of Gentoo, in a letter to stakeholders. Beyond AI and search engines, Gentoo also noted that favourable sports outcomes weighed on returns from revenue-share arrangements with betting operators. AI impact can’t shake Gentoo profit Despite the revenue dip, Gentoo remains profitable, with Q1 net profit at €219,000—a marked recovery from a €2.9 million loss a year earlier. EBITDA also increased from €8.8 million to €10.5 million. Gentoo Media was established in June 2024 as the independent entity carved out of GiG Media, previously the media and affiliation arm of Gaming Innovation Group (GiG), which was divested and subsequently rebranded as Gentoo. The firm’s Q4 2024 accounts reflected a strong operational start, with revenue reaching €36 million. Difficulties emerged in 2025, however, as changes to Google search and the spread of AI content took effect. While still facing these headwinds, leadership is confident that restructuring measures are beginning to lift performance for the Nasdaq Stockholm–listed company. Q4 2025 was highlighted as a turning point. These restructuring and cost-cutting efforts have led to some job reductions, with headcount falling from 404 to 292 employees. Closing its Norwich, England, offices also resulted in a non-cash asset impairment charge of €2.6 million in Q1 2026. Warrer concluded: “We remain focused on our 2026 priorities: driving higher-quality revenue, strengthening flagship brands, and embedding AI-driven capabilities across content, product, and acquisition channels. “Coupled with a leaner organisation and improved financial flexibility, this positions Gentoo Media well for long-term value creation.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Spanish powerhouse CIRSA cuts debt by over €500m after record operating revenue

(AsiaGameHub) -   CIRSA posted one of its most robust quarterly results in recent times in Q1 2026, fueled by its retail leadership, online growth, and reduced financing expenses. Net operating revenues hit an all-time high of €623 million (£538.9 million) in the quarter, rising 8% year-over-year— or 9.5% when excluding foreign exchange impacts— from €576.7 million. EBITDA climbed to €193.9 million (Q1 2025: €178.8 million), marking an 8.5% increase on a reported basis and a 10.8% rise when currency effects are excluded, with margins staying steady at 31.1%. These results signaled the Blackstone-supported firm’s 71st straight quarter of EBITDA expansion, not counting the COVID-19 era. Net profit jumped to €44.6 million (Q1 2025: €28.1 million), while adjusted net profit grew by 32.8% to €69.9 million. Unlike previous years when acquisitions played a major role in growth, almost all of Q1’s expansion was organic.  Leadership noted that only acquisitions finalized in Q4 2025— mainly a set of bolt-on deals that boosted the group’s retail casino and slot operations in Spain, Peru, and Morocco— had an impact on the year-over-year comparison.  Retail continues to lead Once again, the retail segment acted as the group’s main source of earnings.  Excluding foreign exchange, retail revenues rose 9.3%, and EBITDA went up by 13.3%. The Spanish slots unit was a critical driver: its revenues grew by 13.1%, and EBITDA spiked 17.8% to €64.3 million.  Leadership credited Spain’s strong results to multiple factors: the slot replacement initiative, new game rollouts, tech upgrades, and enhanced venue efficiency.  Challenges in CIRSA’s sports betting segment CIRSA’s online gaming and betting arm recorded some of the group’s most impressive operational metrics, though profitability faced pressure from tax reforms.  Online turnover grew by 22.4%, with casino turnover up 23.9% and sports betting turnover increasing by 19.7%. Revenue rose 9.4%— all organically— even though February’s "customer-favorable sports betting outcomes" had a negative effect on margins.  Yet, online division EBITDA fell 11.9% year-over-year to €21.4 million. The main cause, per the group, was Peru’s new online gaming tax system— which leadership said cut the online EBITDA margin by roughly 539 basis points in the quarter.  Peru introduced regulations for online gaming in 2024, and the tax framework was fully put in place by the second half of 2025.  Although this created short-term pressure on profitability, CIRSA leadership reaffirmed its confidence that operational efficiencies, scale benefits, and the growth of newer online markets like Colombia, Mexico, and Panama will slowly drive recovery in the region.  High-margin retail operations— especially Spanish slots and casinos— kept generating significant cash flow, which also offset weaker online margins and lessened dependence on the historically more volatile sports betting markets.  Among the most notable developments in the quarter was a significant improvement in financial profitability, driven by reduced financing costs.  Financial expenses dropped by €17.9 million year-over-year, going from €52.5 million to €34.6 million. This decrease was fueled by refinancing efforts finalized in late 2025, debt cuts made the prior year, and lower average borrowing costs after the company’s 2025 IPO and bond management actions.  Leadership indicated that annualized financing savings are projected to surpass €60 million, with further cuts probable after upcoming bond refinancings set for July 2026. Debt position sees dramatic improvement CIRSA’s total net financial debt still amounted to a massive €2.05 billion, with gross financial debt at €2.36 billion.  That said, a notable year-over-year improvement is evident when compared to Q1 2025’s corresponding figures of €2.64 billion and €2.92 billion.  The firm’s leverage ratio also experienced a significant year-over-year decrease, dropping from 3.7x in Q1 2025 to 2.7x by Q1 2026’s end.  The casino division also turned in a strong performance, with revenue growth picking up pace compared to 2025.  Revenues rose by 8.3%— or 10.7% when FX effects are excluded— while EBITDA grew by 8.2% on a reported basis and 11.5% without currency impacts.  Growth was widespread across the various countries where CIRSA operates, such as Panama, Colombia, Peru, and Morocco.  Mexico also stayed resilient, even with temporary venue closures in February due to circumstances beyond the company’s control.  Peru— a major topic of discussion for CIRSA in Q1— was a key emerging market.  The firm expanded its physical presence there considerably, growing the number of casinos from 19 to 23, slot machines from 2,611 to 3,434, and gaming tables from 37 to 61.  Indications suggest that leadership at the IGBM Top-100-listed company is confident in Peru’s long-term gaming market potential, even with recent regulatory shifts impacting the online segment.  CIRSA’s Italian slots operation stayed relatively mature and slow-growing, yet still delivered positive outcomes in what the company called a "stagnant retail market".  Revenues went up by 2%, and EBITDA climbed by 3.6%. CIRSA added more slot machines and video lottery terminals (VLTs) in Italy.  Spain grew in importance within the group’s earnings composition, making up just over 50% of EBITDA in the quarter— up from 48.2% in FY 2025.  Leadership reaffirmed its full-year 2026 guidance: €2.5 billion to €2.56 billion in revenues and €800 million to €820 million in EBITDA. It also noted that current performance is on track to hit the upper end of those ranges.  A celebratory anniversary? Despite these positive results, the company’s shares have fallen by just under 1% following the news, trading at €12.96 at noon UK time.  Investors might worry about the sports betting segment, but CIRSA stands to benefit from the 2026 FIFA World Cup approaching— an event that should boost revenue, especially in its core markets of Spain, Colombia, and Peru.  Interestingly, the World Cup will end on July 19— just eight days after CIRSA celebrates its first anniversary of listing on the Bolsa Madrid Stock Exchange.  Questions may also be raised about the previously mentioned stagnant Italian market, as well as CIRSA’s free operating cash flow— which plummeted from €85.8 million in Q1 2025 to €37.7 million in Q1 2026.  But the company explained this drop was due to the reversal of a one-time positive working capital gain recorded in FY2025.  Regardless of investor confidence levels, leadership appears optimistic as the firm keeps cutting its total debt and extends its streak of 71 consecutive quarters of EBITDA growth— as Spain’s largest gambling company enters a busy phase. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

GiG Reports a €5m Q1 Loss as Strategic Shift Begins in Q2

(AsiaGameHub) -   Gaming Innovation Group (GiG) has retained its full-year guidance despite a stagnant start to 2026 trading. The Q1 financial results of the Stockholm-listed iGaming technology group reported revenue at €9 million, a minor decrease from €9.1 million in Q1 2025. GiG’s leadership emphasized that the company is still in a phase of operational adjustments, implementing cost-saving measures to enhance earnings outcomes through steps designed to “build foundations for growth later in the year”. Operational and commercial adjustments led adjusted EBITDA to drop to €200,000 from the €400,000 recorded in Q1 2025. During this transition period, GiG continues to operate with a lower EBITDA margin of 2%, compared to 4% in the prior year. While rolling out initiatives under its strategic transformation program—expected to generate €4.5 million in annualized savings—GiG’s Q1 accounts detailed a post-tax net loss of €5.2 million. The action plan was backed by CEO Richard Carter, who said: “We took decisive and necessary steps to optimise our operations and these measures, including headcount reduction, and adoption of AI.” He added: “Combined, this will deliver underlying cash flow generation whilst also enabling long term, sustainable profit growth as revenue growth accelerates from the second half of this year.” The company also continues its migration strategy away from its legacy Alira platform toward its proprietary CoreX technology stack. GiG expects this transition to yield further operational savings while improving performance capabilities for its clients. Commercially, Q1 achieved several strategic milestones. In February, GiG announced a platform and sportsbook migration agreement with Jupiter Gaming, expanding its footprint in the UK market at a time when regulatory changes are reshaping operator economics. Leadership remains focused on FY2026 revenue targets of €44 million to €48 million and adjusted EBITDA of €10 million to €13 million, implying EBITDA margins exceeding 20%. Management further noted that recent increases in the UK Remote Gaming Duty could create opportunities for operators with stronger balance sheets and differentiated offerings. The company also secured three post-period commercial agreements, including a partnership with LuckyDays to enter Alberta’s regulated online gambling market ahead of its anticipated July launch. Moving forward, GiG highlighted a strengthened commercial pipeline: it has launched four new brands year-to-date and expects between 12 and 14 launches across 2026. Approximately 90% of expected annual revenue is already supported by commercial agreements, giving management confidence to reaffirm its guidance. CEO Carter concluded: “Combined, this will deliver underlying cash flow generation whilst also enabling long term, sustainable profit growth as revenue growth accelerates from the second half of this year.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Dale Nally Highlights Alberta as a Superior Alternatives for Operators Amid Ontario’s Gaming Shift

(AsiaGameHub) -   Hon. Dale Nally—who’s leading Canada’s push to make Alberta the country’s second province with regulated gaming—conveyed a simple message: there’s no better place than Alberta. Addressing attendees at the SBC Summit Canada, Nally—Alberta’s Minister of Service and Red Tape Reduction—assured that the province will be an ideal match for operators as its gaming market prepares to launch on July 13. He told attendees: “We’ve cut red tape, created a business-friendly atmosphere, and maintained low corporate taxes—you can’t ask for more. So if you enjoyed your time operating in Ontario, you’ll absolutely love what Alberta has to offer.” A new chapter for Alberta For many operators gearing up for the launch, parts of Alberta’s market will feel familiar, as the province has adopted much of its framework from Ontario’s successful model—one that generated over CA$4 billion (£2.1 billion) in revenue last year. Alberta Gaming, Liquor and Cannabis (AGLC) will oversee the market as its regulator, just like Ontario’s regulator, the Alcohol and Gaming Commission of Ontario. Additionally, the Alberta iGaming Corporation (AiGC) has been established to function as an independent conduct and management body, similar to iGaming Ontario. The AiGC recently announced that interim Chief Executive Officer Dan Keene will take on the position permanently, leveraging his prior experience as the Director of Gaming Business at the AGLC and his time at Century Casino and Molson Canada. Nally stressed that when it came to legislating gambling, policymakers didn’t try to reinvent the wheel—instead, they actively looked to other markets to see what was effective. “We looked at what’s being done in the UK, and we admire the protections they have in place,” he noted. “I also want to commend the Ontario team—they’ve done an excellent job launching a responsible gambling marketplace that’s safer and more accountable. We’ve drawn heavily from their experience for our plans in Alberta.” Player protection will be front and centre While Nally acknowledged that he’d shut down online gambling entirely if he could, he explained that the push for regulation stemmed from the realization that Albertans were already participating in iGaming—so it needed to be brought under government oversight. Key regulations for the new market focus on social responsibility and player safety, including strict rules on advertising scope. Alberta players will also have access to a province-wide self-exclusion register, plus tools to set financial and time limits on their gaming. “We want gambling to be as safe and responsible as it can be—and that’s only achievable in a regulated setting,” he stated. “We want self-exclusion to be as straightforward as possible so that those who choose it can’t take part in gambling activities. We know that when people reach a low point, they’re ready to quit—but the days after can be tough. A system-wide self-exclusion program makes it easier for those dealing with problematic gambling behaviour to get the support they need.” Striking a balance Alberta is known as one of North America’s most business-friendly regions, thanks to a younger population drawn to the province by its thriving oil and gas sector. These traits make Alberta an appealing option for potential operators, and Nally highlighted that the same business-focused mindset guided the market’s development. As the Minister responsible for cutting red tape, he reassured stakeholders that Alberta didn’t overdo it with the requirements imposed on the industry. He said: “We had to find that middle ground because governments often get overzealous and want to regulate every detail. That’s not our approach. “We want light-touch regulation and an easy entry process for our market. It won’t be the wild west—far from it—but we believe it’ll be a straightforward place for operators to join, and it’ll be done responsibly.” According to Nally, 37 operators have already paid their required registration fees, and up to 70 could join the market when it launches. The likes of PointsBet, Caesars Entertainment, BetMGM, DraftKings, and FanDuel have all confirmed plans to enter the market and expand their presence in North America. The market is projected to reach CA$1.35 billion (£730 million) in revenue. However, Nally told attendees that the market’s success won’t be measured solely by its financial results. He said: “Our success metric will be the market’s feedback: Did players have a fun time? Was it safer? Was it responsible? If all the player safety and responsibility measures we’ve outlined are in place, that’s what will define our market’s success. The revenue will just be an added bonus.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

EU committee to consider international tax on gambling

(AsiaGameHub) -   Legislators have advanced toward enacting an EU-wide tax on gambling income, though the timeline remains distant for the time being. In February, Victor Negrescu, Vice President of the European Parliament and a Budget Committee member, introduced a proposal for a 1% tax on gambling. On Wednesday, 27 May, the EU Budget Committee will convene to discuss the potential and, more crucially, the necessity of such a measure, led by Piotr Serafin, the EU Budget Commissioner. The Socialists and Democrats (S&D) political faction has endorsed the proposal, with supporters asserting that the tax would provide supplementary funding for health, education, and youth programs across the EU. The specific details of the proposal are not yet fully clarified. What is known is that the 1% tax would be imposed on either gambling revenue or turnover across the 27 EU member states. Both sides cite illegal gambling S&D estimates suggest the tax could generate between €2bn and €4bn annually, and up to €14bn to €28bn over the EU’s seven-year budget period.  The levy might receive positive consideration in Brussels, where EU authorities are examining methods to raise funds for the proposed 2028-2034 Multinational Financial Framework (MFF) – a plan valued at €2trn. Sandra Gómez López, Co-Negotiator on Own Resources for the EU Budget in the Budget Committee, stated: “According to the S&D Group position, an ambitious set of new genuine own resources is essential for an ambitious MFF capable of addressing the increased needs of our citizens and businesses.  “As noted in the MFF Interim Report adopted in April 2026, we require sustainable, predictable, and resilient revenue streams for the Union budget.” Negrescu added: “We are initiating this effort at a time when Europe’s online gambling and betting sector continues to expand rapidly, generating tens of billions of euros annually while increasingly operating across borders and leveraging the single market. “Industry estimates indicate that illegal online gambling already accounts for approximately 71% of the European market, resulting in significant losses in public revenue, diminished consumer protection, and heightened risks related to money laundering and organized crime.” The European Gaming and Betting Association (EGBA), a trade association for the EU gambling sector, has been critical of the proposal from the outside. Maaten Haijer, Secretary General of the EGBA, described the tax as “unworkable” when it was first mentioned in February. Similar to other trade associations, the EGBA has pointed to the black market as a key risk factor – a sentiment that aligns with Negrescu’s views mentioned earlier.  The organization argues that taxing gambling could prompt operators to adopt defensive measures, pushing customers toward illegal companies – an argument similar to that raised by the UK’s Betting and Gaming Council (BGC) during last year’s tax discussions. According to a YieldSec report cited by the European Casino Association (ECA), the EU’s black market is costing approximately €20bn in tax revenue annually. The EGBA made a comparable claim in July of the previous year. SBC News has contacted the EGBA for comment regarding next week’s meeting. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

SBC Summit Americas: North America Payments & Tech Track to Explore AI, Cryptocurrency, and the Future of Transactions

(AsiaGameHub) -   Within the highly regulated North American gaming sector, operators are currently navigating the challenge of balancing the demand for accelerated payment processing, AI-powered personalization, and cryptocurrency advancements against increasing requirements for security, compliance, and player safety. The North America Payments & Tech track at the upcoming SBC Summit Americas will explore how industry players are adapting, focusing on strategies such as enhancing the user experience through innovative payment solutions and leveraging AI and stablecoins to modernize their business operations. The track kicks off with "Tech Leaders: How Tech Leaders are using AI to Engage Customers, Transform Operations, and Shape the Industry." This session will feature senior technology executives discussing the application of AI, real-time risk assessment, and scalable infrastructure to boost performance while ensuring regulatory adherence. Key focus areas will include fraud prevention, cybersecurity, and data-driven player engagement. Industry experts Macario Gallegos (SVP & Chief Information Officer, Seminole Hard Rock), Emily Haruko Leeb (Co-Founder & CEO, Saroca), Owen Monagan (CEO, LayUp), and Dan Pinto (CEO & Co-Founder, Fingerprint) will share insights into their current investment strategies and the technologies providing them with a competitive advantage. Payment innovation takes center stage in "Emerging Payment Methods: Biometrics, BNPL, Open Banking & More," where panelists will analyze how developments like open banking, biometrics, and digital wallets are transforming the player experience, while simultaneously introducing new regulatory and compliance hurdles. Matt Brezinski (Director of Gaming, Trustly), Tony Fontaine (Executive Consultant, Independent), Alex Ursa (Head of Gaming, Betr), and Leighton Webb (VP and General Manager, iGaming and Sports Betting, PayNearMe) will examine the practical implementation of these solutions within the complex US regulatory landscape. The session "Crypto compliance and regulated stablecoins?" will investigate whether stablecoins, such as USDC, can facilitate broader crypto integration in iGaming and sports betting by offering reduced fees, faster transaction speeds, and improved price stability. Speakers Nick Imperillo (Senior Fraud & Risk Expert, GeoComply) and Michelle Martin (Chairman & CEO, Anti-Money Laundering and Financial Crimes Institute) will discuss regulatory obstacles in the US and Canada, as well as the importance of KYC/AML protocols and secure payment rails in making stablecoins a viable option for regulated markets. Also included in the track is "The Future of Payment Personalization: Should Players Choose How They Pay?" This discussion will look at how operators use data-driven insights to customize payment journeys—ranging from preferred payment methods to instant withdrawals and affordability checks—and whether such personalization risks triggering regulatory concerns or player protection issues. Sue Page (CEO, North America, Neosurf) and Liron Warhaftig (Vice President Player Journey, Rush Street Interactive) will debate the boundaries of personalization and when it might shift from a convenient feature to a driver of harmful behavior. The North America Payments & Tech track is one of several specialized streams at the event, alongside sessions covering Leadership, Regulation & Compliance, Sports Betting & Casino, and Player Protection. A dedicated breakout stage will also be available, focusing on Prediction Markets and Player Protection. SBC Summit Americas will be held at the Broward County Convention Center in Fort Lauderdale from June 9–11, hosting 10,000 delegates from the gaming and betting sectors across the US and Latin America. Get your tickets for SBC Summit Americas! Expo Pass ($0) – Access to the exhibition floor and basic SBC Connect features Conference Pass ($399) – Full access to the show floor, conference sessions, and SBC Connect Networking Pass ($399) – Full access to the show floor, SBC Connect, SBC Connections, and evening networking events Business Pass ($549) – Full access to the conference, show floor, SBC Connect, and SBC Connections VIP Pass – Full access to the conference, show floor, SBC Connect, SBC Connections, evening networking, and complimentary food and beverages at the Food Festival This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

ChatBet enhances conversion and retention through a conversational betting performance channel

(AsiaGameHub) -   An innovative AI betting solution utilizing WhatsApp and Telegram is proving to significantly enhance operators' ability to acquire and retain customers. ChatBet, a platform allowing bettors to wager via WhatsApp or Telegram, is currently launching in Latin American markets and generating robust outcomes for its initial clients. This AI bookmaker has released a report in collaboration with SBC Media detailing the product's performance with its first wave of clients, highlighting improvements in crucial metrics like average revenue per user and player retention. Josh Swerdlow, Founder and CEO of ChatBet, stated: “Operators require improved conversion rather than additional features. ChatBet converts natural user intent into a betslip within seconds, driving the increases we observe in both engagement and revenue. In certain instances, one in three users interacting with ChatBet generates a betslip, marking a substantial shift from traditional funnels.” During the discussion, Swerdlow cited Everett Rogers’ 1962 Diffusion of Innovation theory, noting that new products usually find that 5% of the market immediately comprehends and adapts to them. “We encounter users who immediately understand ChatBet. They bypassed menu options, required no guidance, and ignored tutorial videos we developed for others. Approximately 13.5% of users simply understood commands like ‘I want to place a bet on Liverpool to win.’ They grasped it instantly, which was a thrilling initial statistic for me.” This early adoption is significant as it demonstrates the speed at which users transition from curiosity to intent within a conversational setting. Swerdlow recently discussed the technology and origins of ChatBet with SBC News, arguing that an increasing number of users prefer placing bets via conversational language instead of navigating traditional, spreadsheet-like interfaces. While 13.5% of users grasp the concept instantly, others seek to become more accustomed to the technology before making it a habit. The ChatBet founder noted that since WhatsApp is used by 3.5 billion people globally each month, familiarity is easily achieved. “Awareness is growing and users are adapting, leading to increased engagement time. A large proportion of users rapidly progress from their first message to expressing betting intent—defined as generating a bet slip—demonstrating that conversational interfaces lower the friction common in traditional navigation,” he explained. This engagement level offers greater opportunities to convert, re-engage, and monetize users relative to standard sessions. ChatBet has partnered with Meta, WhatsApp's parent company, to integrate with its ad manager and ‘click to WhatsApp’ program, offering numerous advantages. Primarily, the Meta partnership lends credibility and authority to the solution's market standing. Additionally, it enables operators to link advertising, conversation, and conversion into one measurable stream. Furthermore, it guarantees compliance with advertising codes and standards, specifically those concerning gambling promotions. Swerdlow clarified: “We established a relationship with Meta because the user initiates the dialogue, ensuring all operations comply with Meta’s WhatsApp Business rules and advertising policies. The user must message us first, requiring traffic to be driven to a one-on-one conversation or the WhatsApp channel number, where the user must press send. “Once a message is sent, we have a 24-hour window to engage and message them for free. Beyond this window, sending a message would incur costs. Thus, our operations remain entirely within Meta's regulatory framework.” Despite the successful Meta partnership and its impact, Swerdlow acknowledged that some operators have challenged the ChatBet model. Operators question why they would want players to exit their app, seemingly contradicting standard retention strategies. He pointed out that players inevitably use WhatsApp and spend more time there than in most sportsbooks. He explained that the ChatBet model simply adds a new user interface layer over the sportsbook, with the operator retaining control of PAM and backend tools. “I ask operators: once players spend time in your app, where do they go next? They return to WhatsApp.” This principle is central to ChatBet’s model. If consumers spend their time in messaging apps as their default environment, why not allow them to place bets there? “Meta indicates that app installations are declining,” Swerdlow expanded. “When I observe people on the street, they are on their phones. But what exactly are they doing? Are they using an app? Playing a game? I would argue many are on WhatsApp.” ChatBet and Swerdlow now plan to scale further with various regulated operators in Latin America. The next phase will focus on providing operators with greater control, insights, and performance from conversational betting, along with visibility into performance metrics ranging from conversation data to bet creation and revenue results. “It involves continuing to grow and scale with our current product, empowering operators to improve conversion rates from one in three to two out of three users creating betslips. “We provide the tools, dashboards, and all back-office and promotional capabilities. Operators can define brand personality, choosing between formal or informal tones, or whether it acts as an analyst or an enthusiastic sports bettor. We continue to scale as a conversational interface layer and performance channel.” ChatBet is currently live with numerous operators throughout Latin America, delivering a measurable impact on acquisition, conversion, and retention. Swerdlow concluded: “The true advantage lies in the feedback loop. We link the advertisement, conversation, intent, betslip, and revenue outcome. This provides operators with a performance channel that is measurable, optimizable, and scalable.” To learn more about the impact of WhatsApp and Telegram betting via ChatBet, download the full report. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Lara Wilson of Casino.ca Discusses How Reviews Set Players Up for Success

(AsiaGameHub) -   Consulting online casino reviews has become a vital step for players in Canada. With an unprecedented number of options, sorting through the vast array of available platforms requires time. Players must feel confident that the sites they select are equitable, secure, and valuable. Reviews assist Canadians in filtering out the clutter, gaining a true understanding of a casino's performance, and identifying critical distinctions in aspects such as withdrawal speeds, promotional offers, and safety measures. We recently interviewed online casino specialist Lara Wilson to learn how Casino.ca provides its audience with a competitive advantage. With over two decades of industry experience, Wilson is well-versed in what Canadians need to verify before registering. Her professional background includes collaborations with major entities like Paradise Poker, Sportingbet PLC, and LeoVegas. Currently at Casino.ca, she aims to utilize that extensive experience to help her audience make more informed choices. What factors do you consider when selecting a casino? I prefer a platform that focuses on the finer points. I seek a seamless and user-friendly experience, so straightforward navigation is key. Organized menus, a clean layout, and rapid page loads are the features that appeal to me. My goal is to find a site where I can spend more time enjoying top-quality games instead of getting frustrated with the interface.  However, I also appreciate a diverse selection of games. Since I enjoy slots, I keep an eye out for releases from preferred developers. In my experience, Pragmatic Play, Microgaming, and Relax Gaming consistently offer reliable options for new titles. Occasionally, I switch to table games and roulette, so I prioritize sites that provide strong choices in those categories as well. Why are reviews currently significant for Canadian players? The iGaming landscape in Canada can be daunting for beginners due to varying regulations across provinces. Currently, Ontario is the only province with a competitive regulated market, though Alberta is set to follow. In other regions, players are restricted to government-operated sites—which often lack variety and value—or offshore casinos. Since most players opt for offshore sites, making a knowledgeable decision is incredibly important. As online casino enthusiasts ourselves, we understand that player preferences vary. Some seek innovative slots from niche studios, while others prefer live dealer table games. One user might prefer a desktop, while another opts for mobile play via an app. Reviews play a key role in connecting players with the ideal online casino for their specific needs. How does your platform evaluate online casinos? At Casino.ca, ensuring our content is credible and current is a top priority. We utilize a consistent, rigorous methodology for all our casino reviews to address every significant factor. This allows our readers to easily compare options and swiftly find the platform that fits them best. Naturally, we assess standard features like game variety, website usability, and bonus quality. However, our analysis extends much further. For example, it is crucial that players trust a site's security and game fairness. Consequently, our experts verify licenses, SSL encryption, and certifications from auditors such as eCOGRA. User convenience is also critical, so we examine available payment methods and withdrawal processing times. Since players may require assistance, we also evaluate customer support. Most importantly, player safety is paramount, and we insist on the availability of robust responsible gambling resources. What makes Casino.ca a trustworthy source? We understand that trust is a major concern for users reading online casino reviews, and we handle this with great care. Our experts offer a complete overview, and we exclusively recommend casinos that meet our strict criteria. To ensure our reviews are genuinely helpful, we include any minor flaws we encounter. If our research reveals a casino is unsafe, we add it to our blacklist. This helps readers identify sites to avoid without learning the hard way. As an affiliate, we earn a commission when readers click our links. This revenue allows us to keep our content free for everyone and does not sway our review conclusions. We are dedicated to promoting responsible gambling, and users can be confident that our recommended sites are secure, fair, and safe. How has the online casino industry evolved during your career? What does the future hold for Canada's iGaming sector? Canada is currently a thrilling market for online casino enthusiasts, and I anticipate further improvements for players. Alberta's upcoming launch of a private gaming market this summer is a promising development that will transform the experience for local residents. The success seen in Ontario has already drawn attention from other provinces, so I expect more competitive markets to emerge throughout Canada in the near future. In addition to regulatory shifts, technological advancements are benefiting the industry. Operators are becoming more inventive, integrating concepts from indie gaming and social media to create engaging, immersive environments. As mobile gaming grows, we are noticing a trend toward on-the-go options. I expect these standards to keep rising, with payment processes becoming increasingly efficient and user-friendly. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

The World’s First Global Energy Drink Ranking Accidentally Revealed Something Much Bigger

MONTREAL, QUEBEC, May 21, 2026 - (ACN Newswire via SeaPRwire.com) - A beverage expert spent six months collecting and assessing energy drinks from all six continents to create the world's first objective global ranking of the category. But during the process, an unexpected discovery emerged: depending on the continent, energy drinks are fundamentally different products.WORLDWIDE COLLECTION & ASSESSMENTPat Eckert, an internationally recognised German beverage professional and certified water sommelier, realised that nobody had ever created an objective global ranking of energy drinks. This was despite energy drinks being one of the world's largest and most discussed beverage categories, while cars, phones, wines, films, and many other consumer sectors already have serious worldwide rankings.So over roughly half a year, he and his team collected energy drinks from all six inhabited continents and assessed each one using the same professional 36-criteria framework, focused on measurable product quality, ingredients, transparency, and formulation standards. Top-performing products were submitted for laboratory testing and analytical verification. This became the Six Continents Index - built to be professional, rigorous, and objective.The original goal was simple: to identify which brands objectively perform best worldwide.However, during the assessment, another finding emerged almost accidentally: energy drinks are not really the same category across continents. Different regions follow very different product philosophies - from Europe's strong focus on pasteurisation, to Asia's preference for real sugar, to North America's heavy reliance on artificial formulations, sweeteners and preservatives.So the project ultimately became both the world's first objective global energy drink ranking and a snapshot of how differently the category is formulated around the world.THE SHOCK FINDINGS· Europe goes natural. South America goes artificial. 85.7% of European energy drinks were pasteurised, compared with 12% in North America and under 1% in South America.· Asia still uses real sugar. North America barely does. In Asia, 78.9% of energy drinks used real sugar. In North America: just 8%. They are effectively drinking a different product.· North America runs on sweeteners. The rest of the world mostly does not. 84% of North American energy drinks relied entirely on artificial sweeteners. In Europe: just 4.2%. In Asia, Australia, South America, and Africa: almost none.· Australia vitaminizes. North America simplifies. Australian drinks averaged 4.2 vitamins per product, compared with just 2.9 in North America.· Aspartame is still used worldwide, especially in Africa Aspartame (classified by WHO/IARC as "possibly carcinogenic to humans" (Group 2B)), was used in 10.5% of products worldwide, with 43% of those aspartame-containing products found in Africa.· BPA-free labelling was almost invisible worldwide. Only 1.4% of the global sample clearly carried BPA-free labelling.· North America - the world's largest energy drink market by revenue - ranked last overall among the six continents.Europe pasteurises. North America sweetens artificially. Asia uses real sugar. Australia vitaminizes. Same category, completely different product philosophies.GLOBAL BRAND NOTESAmong the many brands assessed across six continents, two stood out for reasons beyond the ranking. Red Bull was the only energy drink brand found in virtually every market assessed worldwide, while Japan's Lipovitan-D was the oldest brand in the study, having been on the market since 1962.HIGHEST-SCORING PRODUCTSAt the continental level, Europe achieved the highest overall score in the index. Australia & Oceania ranked second, followed by Asia in third place.At brand level, HELL Energy from Hungary achieved the highest overall score for objective product quality in the index. Second place went to 28 BLACK from Germany, followed by TAKE OFF, also from Germany.FULL FINDINGSFurther findings, methodology, and background information are available on request at www.sixcontinentsindex.comABOUT THE PROJECTThe Six Continents Index was led by Pat Eckert and his team. Eckert is a German certified water sommelier and independent beverage expert whose previous work has been featured by The Guardian, ABC News, The Telegraph, L'Express, Der Spiegel, and the BBC.Assessed brands were not notified in advance, did not apply, and had no involvement in the evaluation. No paid participation, sponsorship, or commercial influence played any role.MEDIA CONTACTBrand: Fine LiquidsContact: Pat EckertWebsite: https://sixcontinentsindex.com Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com

Pascal Gaming: emotionally engaging content and strong operator partnerships drive 2026 wins

(AsiaGameHub) -   The past two years have significantly reshaped the global iGaming landscape. As newly regulated markets launch rapidly and established jurisdictions tighten their compliance requirements, operators are shifting away from aggressive acquisition models toward strategies centered on long-term sustainability and profitability. Where operators move, suppliers tend to follow. In 2026, the commercial focus has shifted toward maximizing player lifetime value through highly engaging, retention-oriented content and robust operator partnerships. The logic is clear: with soaring customer acquisition costs, operators are far more likely to return, and retention is critical when acquisition costs are this high. Suppliers and operators are also pursuing long-term agreements to ensure their success can be replicated across global markets. Against this backdrop, iGaming Expert spoke with Arman Avetisyan, Head of Pascal Gaming, to discuss the company’s progress and ambitions for the year. The studio has remained active this year, creating meaningful player experiences through launches such as *Sugar Balloon* and showcasing its solutions at various trade shows. However, according to Avetisyan, the foundation for this year was laid in 2025. He explained that the company’s rebrand and repositioning marked a turning point for Pascal Gaming. “(In 2025) we refreshed our entire brand identity — a new logo and visual direction that better reflects our commitment to story-driven and emotionally engaging content,” he said. “We launched more than 30 new titles, including several Hold & Win and Buy Bonus games, as well as crash games.” What drives slot success in 2026? Avetisyan explained that Pascal Gaming evaluates games through a narrative-focused perspective. While features and mechanics are important for any high-quality game, studios need to go a step further. Storytelling is essential for creating immersive experiences that players want to revisit. The studio’s head emphasized that the goal is to create slots that evoke emotion in players rather than offering passive experiences. “Our main objectives are portfolio expansion in target markets and a focus on in-game character creation. Animal-based games are at the top of our list,” he added. “To achieve this, we continue to invest in high-quality, story-rich content — including new character-driven crash games and an updated 3×3 slot series.” Where does Pascal Gaming distribute its games? The studio has recently concentrated on high-growth emerging markets, noting that the fast-paced nature of its games, combined with their simplicity, resonates well with audiences who are newer to online casino experiences. Avetisyan noted: “Our strongest markets currently are Latin America, Asia, and Africa. These regions have responded positively to our mix of classic slots, innovative crash games, and localized content such as *Fortune Master Goat*, *Don Tiger, Jack and Cheeky Duck*, *Pascal News*, and *Super Blaise*.” “Throughout 2026, we plan to expand the markets where we are certified. We have a strong presence in the mentioned regions, yet we aim to further strengthen our partnerships there.” The studio is pursuing an aggressive expansion strategy, capitalizing on newer markets that have emerged with fresh local regulations, as well as markets proven to be high-growth opportunities. As a result, Pascal Gaming has been working closely with regulators across multiple jurisdictions to authenticate its games, ensuring compliant and safe expansion. As the studio’s head explained: “Expansion is not the only goal; we are supporting this growth with a rigorous certification roadmap, including Eastern Europe, Peru, Brazil, Argentina, the Philippines, and many other jurisdictions. “In 2026, we are also placing significant focus on new markets such as the Netherlands and Switzerland.” Expansion also extends beyond geography. As Avetisyan mentioned, operator partnerships are becoming increasingly vital, as these relationships now go beyond transactional deals. “On the operator side, we are deepening partnerships through improved integration support, joint marketing initiatives, and tools that deliver measurable outcomes,” he noted. What trends are shaping iGaming in 2026? 2026 has already proven to be a pivotal year for Pascal Gaming. With a refreshed image, a wave of new game launches, and an aggressive expansion strategy, the studio has experienced growth and secured long-term operator deals. However, there is still much work ahead. So what does Pascal Gaming have planned for the remainder of the year, and how does this align with broader trends? In addition to launching animal-driven character games, the studio is looking to expand further into Latin America and Brazil, and has hinted at sports-themed content ahead of the FIFA World Cup — a trend that casino suppliers have driven in 2026. Underlying this strategy is a strong focus on localization and robust partnerships. As Avetisyan concluded: “Stronger partnerships and deeper localization are central themes in 2026. At Pascal Gaming, we are placing significant emphasis on building meaningful, long-term relationships with our operators and investing heavily in localization — both in content and support.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

The World’s First Global Energy Drink Ranking Accidentally Revealed Something Much Bigger

What’s Actually in Your Energy Drink Depends on Where You Live MONTREAL, QC – May 21, 2026 – (SeaPRwire) – A beverage expert spent six months collecting and assessing energy drinks from all six continents to create the world’s first objective global ranking of the category. But during the process, an unexpected discovery emerged: depending on the continent, energy drinks are fundamentally different products. WORLDWIDE COLLECTION & ASSESSMENT Pat Eckert, an internationally recognised German beverage professional and certified water sommelier, realised that nobody had ever created an objective global ranking of energy drinks. This was despite energy drinks being one of the world’s largest and most discussed beverage categories, while cars, phones, wines, films, and many other consumer sectors already have serious worldwide rankings. So over roughly half a year, he and his team collected energy drinks from all six inhabited continents and assessed each one using the same professional 36-criteria framework, focused on measurable product quality, ingredients, transparency, and formulation standards. Top-performing products were submitted for laboratory testing and analytical verification. This became the Six Continents Index – built to be professional, rigorous, and objective. The original goal was simple: to identify which brands objectively perform best worldwide. However, during the assessment, another finding emerged almost accidentally: energy drinks are not really the same category across continents. Different regions follow very different product philosophies – from Europe’s strong focus on pasteurisation, to Asia’s preference for real sugar, to North America’s heavy reliance on artificial formulations, sweeteners and preservatives. So the project ultimately became both the world’s first objective global energy drink ranking and a snapshot of how differently the category is formulated around the world. The Shock FindingS Europe goes natural. South America goes artificial.85.7% of European energy drinks were pasteurised, compared with 12% in North America and under 1% in South America. Asia still uses real sugar. North America barely does.In Asia, 78.9% of energy drinks used real sugar. In North America: just 8%. They are effectively drinking a different product. North America runs on sweeteners. The rest of the world mostly does not.84% of North American energy drinks relied entirely on artificial sweeteners. In Europe: just 4.2%. In Asia, Australia, South America, and Africa: almost none. Australia vitaminizes. North America simplifies.Australian drinks averaged 4.2 vitamins per product, compared with just 2.9 in North America. Aspartame is still used worldwide, especially in AfricaAspartame (classified by WHO/IARC as “possibly carcinogenic to humans” (Group 2B)), was used in 10.5% of products worldwide, with 43% of those aspartame-containing products found in Africa. BPA-free labelling was almost invisible worldwide.Only 1.4% of the global sample clearly carried BPA-free labelling. North America – the world’s largest energy drink market by revenue – ranked last overall among the six continents. Europe pasteurises. North America sweetens artificially. Asia uses real sugar. Australia vitaminizes. Same category, completely different product philosophies. GLOBAL BRAND NOTES Among the many brands assessed across six continents, two stood out for reasons beyond the ranking. Red Bull was the only energy drink brand found in virtually every market assessed worldwide, while Japan’s Lipovitan-D was the oldest brand in the study, having been on the market since 1962. HIGHEST-SCORING PRODUCTS At the continental level, Europe achieved the highest overall score in the index. Australia & Oceania ranked second, followed by Asia in third place. At brand level, HELL Energy from Hungary achieved the highest overall score for objective product quality in the index. Second place went to 28 BLACK from Germany, followed by TAKE OFF, also from Germany. FULL FINDINGS Further findings, methodology, and background information are available on request at www.sixcontinentsindex.com ABOUT THE PROJECT The Six Continents Index was led by Pat Eckert and his team. Eckert is a German certified water sommelier and independent beverage expert whose previous work has been featured by The Guardian, ABC News, The Telegraph, L’Express, Der Spiegel, and the BBC. Assessed brands were not notified in advance, did not apply, and had no involvement in the evaluation. No paid participation, sponsorship, or commercial influence played any role. MEDIA CONTACT Brand: Fine Liquids Contact: Pat Eckert Email: pat@fine-liquids.com Website: https://sixcontinentsindex.com

Better Collective Expands Global X Social Media Betting Partnership Following Strong Q1 Performance

(AsiaGameHub) -   The leadership of Better Collective believes its AI-driven Playbook "can become a core platform for sports bettors worldwide," following the global extension of its partnership with the social media platform X. Revealed late yesterday alongside the company's Q1 2026 financial results, Playbook's agreement with X has been broadened geographically. Originally launched in the United States, the collaboration is now a global official partnership. Better Collective's betting tools will now be accessible to X users around the world. The company pointed to "rapid user adoption" in the U.S. as a key factor in the decision to go global via X. In a letter to investors within the Q1 report, Jesper Søgaard, CEO of Better Collective, stated the platform had "advanced further across user engagement, product development and commercialisation" during the period. “Following the initial success we are excited to expand our partnership with X,” Søgaard commented. “This marks an important step in scaling Playbook internationally. “Sports conversations increasingly happen in real time and on social platforms, and this partnership enables us to bring a more intuitive and relevant betting experience directly into that environment.” X's original partnership with Playbook last October occurred as Elon Musk’s platform increased its involvement in the betting and predictions sectors, having earlier inked deals with LiveScore Group and Polymarket. Through this week's expansion, X is introducing a new feature called Direct Message Playbook, enabling users to get a pre-filled betslip. Users will also be able to share betting ideas or screenshots through the integration, in addition to features already trialed in the U.S., like image recognition and converting betslips into smart deep links for followers to monitor. “Better Collective has been an incredible partner, delivering real value and a smooth experience for X users,” stated Chris Park, Global Head of Developer Platform at X. “We’re excited to expand the partnership globally with Playbook, adding new features that create a richer experience for the massive sports and fan community on our platform.” However, merging gambling content with social media does attract criticism. Betting marketing on platforms such as X has been criticized in nations like the UK, from both licensed and unlicensed operators. Better Collective and X may need to proceed cautiously to avoid becoming entangled in the wider political discussions on gambling advertising, while also ensuring the integration complies with the legal standards of various international markets. Playbook, Playmaker, and the Better Collective vision As noted, Better Collective disclosed the X deal concurrently with its first-quarter financial figures. The firm posted a 5% year-on-year revenue increase from Q1 2025, with quarterly revenue of €86m (£74.4m) versus €81m the previous year. EBITDA increased 14% from €22m to €25m, and net profit after tax jumped over 54% from €4m to €7m. Revenue, EBITDA, and profit were all boosted by a rise in new depositing customers across its operations and partner operators, with North American revenue specifically surging 46%. This North American performance was primarily fueled by Playmaker HQ, the Americas-focused media business acquired by Better Collective in 2023. In his investor letter, Søgaard stated that Playmaker has "expanded its talent roster, strengthened its position in the North American sports podcast landscape, and built a highly attractive commercial platform around unique content generated by some of the biggest North American sports names". “We are seeing strong and consistent demand for its shows, not only from sportsbook partners, but also from a broader group of blue-chip brands seeking brand exposure to highly engaged sports audiences,” he added. The group does anticipate that both EBITDA and profitability will be affected by tax increases in the UK and Brazil, however. This is expected to reduce operator marketing budgets in those markets – budgets that typically include spending on affiliates and media partners like Better Collective. Despite these tax challenges in certain regions, the company still forecasts a broadly solid finish to 2026. Providing year-end guidance, Better Collective's leadership expects revenue growth of 7-12%, EBITDA (before special items) growth of 8-18%, and net debt to be three times lower than EBITDA. “We started 2026 with a return to organic growth of 5% or 9% in constant currencies, reaching €86m in revenue, driven by strong momentum in Paid Media, talent-led Media and North American revenue share,” the CEO concluded. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

OneRobotics Launches World Action Model OneModel 1.7, Achieving 99% Success in Real-Robot Tests

SHENZHEN, May 21, 2026 - (ACN Newswire via SeaPRwire.com) - May 20, 2026, OneRobotics (6600.HK), a leading embodied AI robotics company listed on the Hong Kong Stock Exchange, announced the launch of its proprietary World Action Model, OneModel 1.7 FrontoStria-RL. The model is designed for real-world deployment in home and service robots, serving as OneRobotics’ core model foundation for advancing the large-scale implementation of embodied AI.On LIBERO, a standard benchmark for embodied AI, OneModel 1.7 achieved an average success rate of 99%, outperforming leading open models including π0.5, GR00T-N1.5 and OpenVLA-OFT, according to the company. In real-robot deployment, the model reached a 99% success rate on daily manipulation tasks and a 97% success rate on high-precision tasks, the company said.Built on OneRobotics’ self-developed RL-Latent World Action Model architecture, or RL-LWAM, OneModel 1.7 integrates three core modules: a World Model for generalization across diverse environments, the Understand Expert for task comprehension and skill scheduling, and the Action Expert for precise execution. These modules are implicitly connected through Predictive Policy Latent, an implicit mechanism designed to link high-level world understanding with low-level action policies without relying on explicit intermediate images or coordinate transfers.The model is designed to address key challenges in home robotics, where robots must operate in unstructured environments, handle unfamiliar objects, adapt to changing layouts and lighting conditions, and complete multi-stage physical tasks with precision. In real-world testing, OneModel 1.7 was applied to tasks including laundry handling, clothes folding, dishwasher operation, conveyor-belt picking, test-tube handling, cup stacking and coffee-bean pouring. It was also validated in a human-robot table tennis rally scenario, demonstrating responsiveness in high-dynamic interaction tasks.The launch comes as OneRobotics accelerates the real-world deployment of embodied AI. The company recently secured a RMB45 million municipal contract in Shenzhen to build an embodied AI data infrastructure center, which will support hardware testing, large-scale data collection and model validation in real-world environments. The project is expected to strengthen OneRobotics’ data closed-loop capabilities for embodied AI model training, algorithm validation and application incubation.OneRobotics has also attracted growing international attention. Japan’s public broadcaster NHK recently conducted a feature interview with the company, focusing on its technical roadmap, product capabilities and commercialization progress in embodied home robotics. During the interview, OneRobotics’ onero H1 demonstrated autonomous task execution in a real home environment, showcasing the company’s progress in bringing embodied AI from laboratory research into everyday household applications.OneModel 1.7 is part of OneRobotics’ broader “One Brain, Multiple Embodiments” strategy in which a single AI model architecture is deployed across different robotic form factors, under which the company aims to reuse and continuously improve core AI capabilities across different robotic forms and application scenarios. OneRobotics’ product portfolio spans home services, sports and wellness, and intelligent companionship, with products available in more than 90 countries and regions.OneRobotics said that as embodied AI moves into the real world, progress will depend not only on larger model parameters or isolated demonstrations, but on model systems that can combine generalized understanding, precise execution and continuous evolution. OneModel 1.7 FrontoStria-RL represents a key step in this direction, supporting the company’s continued model iteration across real home and service scenarios and helping robots become more adaptive, evolvable and reliably useful over time.About OneRoboticsOneRobotics (Shenzhen) Co., Ltd. (6600.HK) is a globally leading AI embodied home robotics company, committed to building an embodied intelligence ecosystem for home scenarios, guided by its core technological philosophy of "One Brain, Multiple Embodiments". Centering on its proprietary AI brain "OneModel", the company focuses on embodied AI technologies for home scenarios and develops robotic products across home services, sports and wellness, and intelligent companionship. In 2025, OneRobotics recorded revenue of RMB 900 million, representing a year-on-year increase of 47.7%, with overseas revenue accounting for more than 95% of total revenue. The company has accumulated more than 3.6 million registered users globally and was officially included in the Southbound Stock Connect program in March 2026.For more information about OneModel, including detailed architecture analysis and benchmark results, please visit OneRobotics’ official website at http://www.onerobot.com/OneModel. Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com

Social Democrats of Europe back EU gaming tax to be debated by MEPs

(AsiaGameHub) -   European Parliament members (MEPs) are set to commence discussions in Strasbourg concerning the implementation of a 'unified tax' on online gambling and betting operators holding licenses within the European Union. Scheduled to start on Wednesday, May 27, the debate will be chaired by EU Budget Commissioner Piotr Serafin. This initiative aligns with Brussels' ongoing review of proposals aimed at bolstering the bloc's envisioned €2 trillion Multiannual Financial Framework (MFF) for the period 2028–2034. The proposal for a European gambling levy originates from Victor Negrescu, who serves as Vice President of the European Parliament and a member of the Budget Committee. Negrescu has reintroduced his suggested 1% levy in Strasbourg, a proposal that has garnered support from the Socialists & Democrats (S&D) Group. This levy is intended for significant online gambling and betting operators, with the goal of generating extra funds for education, youth, and health programs. Subsequent to its introduction, the S&D Group indicated that a modest levy of approximately 1% on the revenues or turnover of prominent online gambling operators is projected to yield between €2 billion and €4 billion each year, potentially accumulating €14 billion to €28 billion over the EU's seven-year budgetary period. The S&D Group has endorsed the gambling levy, viewing it as an EU funding tool capable of assisting the bloc in repaying Covid-era recovery loans and funding future European objectives, such as mental health services, addiction prevention programs, and youth initiatives. Speaking to iGaming Expert, Negrescu asserted that Europe's gambling industry has developed into one of the bloc's most substantial digital sectors, producing “tens of billions of euros annually” and increasingly conducting operations across national borders within the EU single market framework. Negrescu emphasized that this proposal should not be perceived as an extra burden on consumers, but instead as a specific contribution from major operators who benefit from access to the European market. “Daily in this Parliament, we advocate for increased investments, yet citizens also anticipate our explanation of how we intend to fund everything equitably and responsibly,” Negrescu informed iGaming Expert. The Vice President indicated that the levy could support investments in education, youth programs, mental health services, addiction prevention, and initiatives safeguarding minors. He further noted that Europe ought to create “topic-specific financial streams” akin to funding structures already utilized by national governments. Negrescu: Levy could combat black market  Victor Negrescu As the author of the proposal, Negrescu additionally connected it to broader issues concerning unregulated gambling, cautioning that illicit online gambling diminishes public revenues and subjects consumers to greater dangers. “We are advancing this initiative at a time when Europe’s online gambling and betting market is experiencing rapid growth, generating tens of billions of euros each year, and increasingly conducting cross-border operations while leveraging the single market,” Negrescu declared. “Industry projections suggest that illegal online gambling already accounts for approximately 71% of the European market, resulting in substantial public revenue losses, diminished consumer protection, and elevated risks associated with money laundering and organized crime.” The S&D Group has contended that the levy ought to be complemented by coordinated EU-wide actions against illegal gambling to bolster its long-term sustainability as a consistent EU funding mechanism. Negrescu further elaborated: “Factoring in a 1% flat tax on revenues or turnover, the expanding market share of the online industry, and fresh measures targeting illegal platforms, this proposal has the potential to generate between €2 billion and €4 billion annually during the upcoming long-term EU budget cycle, possibly accumulating €14 billion to €28 billion between 2028 and 2034 – a sum equivalent to the present budget for Erasmus+ student exchanges. “This proposition initiates a dialogue on prospective new resources and thematic financial flows, akin to national funding frameworks, which could garner broader endorsement among EU member states.” Gómez López: EU requires robust debt reduction strategies   Sandra Lopez Gomex Sandra Gómez López, a committee member and MEP, stated that the levy is an element of a broader S&D initiative designed to establish “sustainable, predictable, and resilient” revenue sources for the Union budget. “We commend the Commission’s endeavors to pinpoint new resources,” Gómez López remarked. “The provisional report on the forthcoming MFF also introduces novel concepts, such as an online gambling and betting levy, digital services taxation, and provisions related to crypto assets.” She additionally pressed member states to resolve the impasse concerning EU revenue reforms, advocating for new funding mechanisms that could generate a minimum of €60 billion annually to facilitate the repayment of NextGenerationEU debt. “We urge the member states within the Council to overcome the deadlock, persistent since 2020, regarding a collection of new genuine own resources, aiming to achieve an annual revenue level of at least €60 billion.” Conversely, the trade organization, the European Gaming & Betting Association (EGBA), has voiced criticism of the proposal, labeling the concept as “fundamentally impractical” and cautioning that further EU-wide taxation could jeopardize regulated operators while inadvertently aiding black-market providers. Separately, the European Commission has put forward five new EU-wide revenue streams, encompassing tobacco duties, e-waste fees, and corporate taxation measures, with the goal of generating roughly €58.5 billion annually through these novel funding avenues. Nevertheless, any EU-wide tax framework necessitates unanimous approval from member states – a political obstacle that has consistently impeded joint fiscal endeavors in Brussels concerning the standardization of gambling laws among member states.  For Europe’s gambling industry, these discussions signify the initial earnest effort to establish online betting as a direct contributor to the EU’s strategic funding objectives, potentially inaugurating a new phase in the discourse surrounding gambling taxation throughout the bloc. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

ICONIC21 aims to capitalize on Free Chips for enhanced player engagement

(AsiaGameHub) -   ICONIC21 has enhanced its player engagement capabilities with the introduction of Free Chips. ICONIC21 described the feature, intended for use in promotions targeting both new and existing customers, as a ‘flexible and fully customisable’ method for engaging players. It enables operators to offer adjustable bonus amounts across all their live games. Consequently, Free Chips can be tailored for different player segments, campaign objectives, or promotional periods associated with special events. Edvardas Sadovskis, Chief Product Officer at ICONIC21, stated: “Free Chips provides operators with a straightforward and effective promotional tool that functions across the entire live portfolio. It readily adapts to various campaign strategies and is particularly beneficial for player acquisition, allowing players to experience games without cost while still having the opportunity to win real prizes.” According to ICONIC21, players will be able to monitor their Free Chips balance and any winnings accumulated. Upon exhausting all chips, their winnings will be automatically transferred to their main balance. The feature can also be integrated into existing promotional frameworks, which ICONIC21 highlighted allows for rapid implementation. Sadovskis added: “We designed the infrastructure to be clean, automated, and user-friendly, enabling operators to concentrate on campaign strategy rather than operational complexities. This is what a robust promotional tool should deliver.” In addition to new features, ICONIC21 has also broadened the distribution of its content. Last month, the developer announced a new collaboration with the aggregation platform Lynon to incorporate its complete range of slots, live casino, and virtual games. Among the games now accessible to Lynon’s partners is Gravity Wheel, the most recent addition to ICONIC21’s Gravity series. Speaking at the time of the announcement, Alina Mihaela Popa, Chief Commercial Officer at ICONIC21, commented: “Partnering with Lynon is a natural progression, as both companies are dedicated to cultivating enduring, value-generating relationships. Lynon’s capacity to deliver our products to a diverse array of operators is a crucial element of our expansion strategy. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Gambling Commission: “Finance Risk Assessments Are Not Just Another Name for Affordability Checks”

(AsiaGameHub) -   The UK’s Gambling Commission has reaffirmed that its proposed affordability measures will affect only a small fraction of British gamblers, despite widespread criticism. These "affordability checks," a term the Commission itself avoids, have recently sparked significant debate. The Betting and Gaming Council (BGC) has even suggested potential legal challenges to block their full introduction. Speaking at the Clarion Payments Providers event this week, Ian Angus, the Commission’s Director of Policy, reiterated that the proposed Finance Risk Assessments (FRAs) are "not affordability checks by another name." "Nor do the proposed thresholds for an assessment limit or cap customer spend," he added. Commission maintains its stance on affordability figures The demand for an affordability framework in UK gambling was a central theme for reform advocates during the 2020-2023 review of the 2005 Gambling Act. The subsequent White Paper from the review introduced the concepts of FRAs and Financial Vulnerability Checks, with FRAs being more comprehensive and Vulnerability Checks offering a lighter approach. Last year, the Commission conducted a six-month pilot of these checks. Critics, including Conservative Party politicians and Reform UK leader Nigel Farage, contend that the pilot failed to provide clarity. Angus, however, presented a contrasting view. During his speech, he reaffirmed the Commission's consistent position that "less than 3% of active customer accounts" would necessitate any financial scrutiny, be it a Vulnerability Check or a Risk Assessment. For the 3% of accounts requiring an assessment, Angus and the Commission assert that 97% would undergo this process without friction, presumably through the less intrusive Vulnerability Checks, which are triggered by deposits exceeding £150 over a 30-day rolling period. "This is significantly better than the government's White Paper estimate of 80%," Angus stated, further noting that "only a small percentage of active accounts would require an assessment and be unable to complete it frictionlessly." "The pilot indicates the figure would actually be 0.1%, again, an improvement on the White Paper's estimate. This means only one in 1,000 accounts would be unable to undergo a frictionless assessment. "Furthermore," he added, "this number could be lowered even more if operators fulfill their initial obligations to consumers by ensuring accurate customer details and proper identity verification." The Commission is scheduled to meet later today to determine the next steps for its affordability measures. Vulnerability Checks have already been implemented, with a £500 threshold introduced on August 30, 2024, and a £150 threshold set for February 28, 2025. However, FRAs represent a distinct challenge for many. These assessments are the primary concern for stakeholders in the betting and racing sectors. Even some proponents of reform and affordability solutions, such as Dr. James Noyes of the Social Market Foundation (SMF), suggest the measure requires further consideration. Updates on the fight against the black market A central argument put forth by the betting industry, its ally in horse racing, and their political supporters is that stringent affordability checks will push customers from the regulated sector towards unregulated alternatives. This argument is widely recognized due to several factors. The black market, grey market, and the presence of unlicensed operators in the Premier League have been frequent subjects of discussion recently, with Entain, owner of Ladbrokes and Coral, notably championing the latter issue. Last year, the black market was a focal point in taxation discussions, as the industry argued that increased tax rates would necessitate compensatory actions, ultimately directing customers to unregulated operators offering more permissive services. Although the industry's opposition to tax increases, which took effect in August, was unsuccessful, the government committed to providing the Commission with an additional £26 million annually, specifically earmarked for combating the black market. Angus stated, "The Gambling Commission welcomed the £26 million in funding over three years for our efforts to combat illegal gambling, and we view this as an endorsement of the Commission's effectiveness in addressing illegal gambling in recent years." Considering the industry's strong opposition to last year's tax increases, stakeholders are likely keen to understand how this £26 million will be utilized. Angus indicated that the Commission plans to intensify its focus on illegal gambling "to examine the factors driving consumer demand towards the illegal market and how regulation can foster innovation." The regulator aims to expand upon its previous year's actions against illegal gambling, which involved issuing 741 cease and desist orders to operators and advertisers, reporting 397,528 URLs to search engines, and achieving 266,667 URL removals. Angus further disclosed that the Commission has submitted 1,068 websites to search engines for delisting and has disrupted 1,134 websites, resulting in their takedown or geo-blocking. The regulator encourages innovation The Commission has also been included in the Department of Culture, Media and Sport’s (DCMS) Illegal Gambling Taskforce, a new entity established earlier this year specifically to disrupt the illegal market. Nevertheless, the industry continues to express serious concerns. The BGC claims that over £16.6 billion was wagered through offshore companies last year, and the industry has long protested against what it perceives as excessive regulation and taxation. Both the Commission and DCMS must strive to assure operators that anti-black market initiatives are achieving their intended impact, particularly as the industry persistently raises alarms regarding affordability, taxation, marketing, and other related issues. Concluding his address, Angus noted that "as the illegal market potentially intensifies its challenge to the licensed sector, we wish to clearly state our support for innovation that aligns with our licensing objectives." He concluded, "If you have ideas to enhance the customer experience, making it more positive and competitive, we encourage you to share them." "While the existing statutory and public policy framework imposes certain limitations on what can be accomplished, it does not outright prevent innovation. Therefore, if you have ideas that could provide a superior consumer experience, please contact us." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.